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Free · no upload · batch

Convert 3DS to OBJ

Free 3DS to OBJ converter that runs in your browser. See real dimensions before you download.

Drop your 3DS files here
or choose files · STL, 3MF, OBJ, GLB, FBX, STEP, PLY, DAE, IGES, G-code… · batch OK
Processed in your browser — files are never uploaded
No file handy?
In short: To convert 3DS to OBJ, drop the file on this page, check its size in millimetres in the preview, choose OBJ and download — the conversion runs entirely in your browser, so the file never leaves your device. Colour / materials: kept; Textures: kept; Units stored in file: numbers in mm; Separate parts: kept; Usual up axis: rotated (switchable).

How to convert 3DS to OBJ

  1. Drop your 3DS file (with its textures, if separate) onto the converter — it opens in your browser, nothing is uploaded.
  2. Check the preview and the dimensions in mm; fix units or the up axis in “Units & orientation” if the size or orientation looks wrong.
  3. Choose OBJ as the output and click Convert. Several files download as one ZIP.

What carries over from 3DS to OBJ

3DSOBJResult
Colour / materialsYesYesKept
TexturesYesYesKept
Units stored in fileNoNoNumbers in mm
Separate partsYesYesKept
Usual up axisZYRotated (switchable)

About 3DS files

The .3ds format came from 3D Studio for DOS, released by Yost Group in 1990 and later acquired by Autodesk, which turned into 3ds Max. The file is binary and organised as nested chunks, each with an ID and a length, so a reader can skip chunks it does not understand. It stores triangle meshes, materials, lights, cameras and keyframe data. Its age shows in its limits: each mesh can hold at most 65,535 vertices and 65,535 faces because counts are 16-bit, object names are restricted to 8.3-style short names in practice, and texture file names are short as well. It also has no unit field. Despite that, thousands of free models from the 1990s and 2000s were published as 3DS, and many converters, viewers and game tools still read it. Modern 3ds Max saves in its own .max format and exports FBX.

About OBJ files

OBJ comes from Wavefront Technologies' Advanced Visualizer software in the 1980s, and it has outlived the product. A file is plain text: lines starting with v define vertices, vt texture coordinates, vn normals, and f faces that reference those lists by index. Faces may be triangles, quads or larger polygons, and the g and o keywords group faces into named objects. Appearance is not in the OBJ at all; a line called mtllib points to a separate .mtl file that lists materials with diffuse colours and texture image names. The format is verbose, has no official unit and no scene hierarchy or animation, but it is trivial to read and write. That is why scanners, photogrammetry tools, sculpting programs and game pipelines still use it to move static meshes around.

3D printing notes

A 3DS model is only ever a starting point for printing. Slicers do not read it, and the files typically come from the game or visualisation era: low-poly meshes, split into many objects because of the vertex cap, with open seams between them. Those seams and overlapping parts need cleanup before they behave as a printable solid. The format records no unit, so check the size against what the model should be and rescale when needed. MeshShift reads 3DS in the browser, shows the dimensions, and converts to STL, 3MF, OBJ or GLB. Use the print check to find loose parts and holes and to rebuild one closed solid. MeshShift does not write 3DS.

Frequently asked questions

Is this 3DS to OBJ converter free and private?

Yes. The conversion runs in your browser with JavaScript and WebAssembly, so your 3DS file is never uploaded to a server. There is no sign-up, no watermark and no daily limit; very large files are limited only by your device's memory.

Why are 3DS models limited in size?

The format stores vertex and face counts as 16-bit numbers, so a single mesh cannot exceed 65,535 of either. Larger models are split across several meshes. That cap came from the DOS-era software the format was built for.

Why does my OBJ import without its colours or textures?

The colour information is in a separate .mtl file and image files. If the MTL or textures are missing, renamed or in another folder, the importer shows plain grey geometry. Keep the OBJ, MTL and images together, or convert to GLB, which packs them in one file.

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